

Maybe a water bomb? That’s right you guessed it, a Nerf Water Bomb. These incorporate Hasbro’s viral marketing with Nerf used for all of the weapons. Race and Elimination modes are almost identical except the latter is based on last-man-standing on the track. Capture-the-Flag is about taking the enemy’s flag and returning it to your base to score a point, however, you can only score a point if your flag is in your base. In Bomb Delivery, you need to take the bomb (which spawns in the centre of the map) and take it directly to the enemy base, after a set time it explodes. Bomb Delivery and Capture-the-Flag is an all-out frenzy which also incorporates jumps and speed pads. Each of these arenas is randomised and it can incorporate different objectives, be it Capture-the-Flag, Bomb Delivery, or a free-4-all called King of the Hill.

With Battles, it’s a top-down arena affair where each vehicle has their own sets of weapons and cooldowns. Ranked Matched is locked off from play until the player reaches level ten but includes the same modes as Quick Play, and the Skirmish is the same as Quick Play except that it’s local against other players or the AI. Quick Play encompasses three game modes: Battle, Race, and Elimination. At the time of this review, Special Events are not available. You’re given only four options – Special Event, Quick Play, Ranked Match, and Skirmish. The user interface is presented well, allowing you to quickly choose which option or mode you want to play, but there is something very familiar about this set-up, a little too familiar.īefore playing a game you are forced to connect online as this game is mostly online only (hence the title World Series). The colourful art style immediately screams fun and cheerful choons lightly beat out in a rocky racing fair.
PS4 MICRO MACHINES WORLD SERIES SERIES
Technical limitations feel as if they kneecapped this offering as it’s probably not feasible to render the game four times over for split-screen I’ve noticed significant stuttering and hiccups on Xbox One on some of the busier racing courses.From the off, Micro Machines World Series gives you the immediate vibe of preadolescents playing with their mini toy cars around the home in random places.


The former doesn’t represent the best of the battle modes, and the latter doesn’t represent the best of the racing. Local options are pared down to: a battle arena that takes place on a static screen, and an elimination type race where you win the round by going fast enough that the other players fall off-screen. Separating from the rest of the cars is the only way to feel in control of your fate.Ĭodemasters is selling this game partially on the strength of its couch competitive multiplayer and that’s an ill-conceived pitch. Clean racing can prove effective, but it’s really a clean start that’s most important. Pseudo-mastery of the floaty, slidey controls only goes so far, as each race is still determined partly by luck. In my experience, I was just as likely to benefit from Micro Machines World Series‘ quirks as I was to be hindered by them.
